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Virtual Worlds - Impact on Arts, Entertainment and Leisure
Impact on the Arts, Entertainment and Leisure
Virtual worlds are spiking up everywhere! Many people are entering virtual worlds for many different reasons. Some go in to learn something new or other actually have businesses in the virtual world, but many use the virtual worlds for
entertainment and leisure. There are millions upon millions who play in virtual worlds everyday. There are over 6 million alone who are in the virtual world game
World of Warcraft
right this very second! In virtual worlds people create and look at many things. More people are getting into the
of the virtual worlds by making building blueprints, land layouts, etc. People look at other people's work and get ideas.
is being used to make virtual worlds. People spend a great deal of time making their very own virtual world. People also spend time playing in their virtual world or some other one. More people are getting into the arts of virtual worlds. In a virtual world, there isn't any real life consequences and there for you can practice medicine, design building, etc.
The term "arts" is changing. For example, when I hear or see the world "art", I automatically think of a beautiful painting. That type of art is different from the virtual world art. In my opinion, I think that the virtual world itself is an art because it takes just as much time and effort to create as it does to paint a painting.
n the future, virtual worlds will change rapidly. The virtual world graphics will be better, the refresh rate will be better, and the options of the things you can do in the virtual world will be better. Over time virtual worlds will become better and more efficient.
What needs to happen to produce employees who are ready for the business world in the future:
Schools and colleges need to prepare the students on how to learn, edit, and even make virtual worlds. The schools can start by letting the younger crowd play in a virtual world and then eventually show them the basics of how to edit and even create their own virtual world. Then, when the students go to college, they can really start to learn about the creation of a virtual world and how the virtual world operates. Finally, when the graduate goes to apply for a job, that operates with virtual worlds, the applicant will be more than qualified.
You will document the tools that you have used for this project here.
Include your name. Remember to hyperlink to online websites that are used.
Group and subgroup pages.
You and your partner MUST use del.icio.us to share hyperlinks and research. See
bookmarking your research
Each team member should hyperlink to all of their tags that include hz07 at this location.
(This is not an RSS feed! Just a hyperlink.)
The tools that you use to create the things seen on this page. Sub pages go on the sub wiki pages. Cite the item that you created and the tools used to create it, along with any notes for someone who wishes to create it as well.
What did you use to generate the citations on this page. (Citation format: MLA)
You will cite quotations and major sources of information for your wiki. If the source is an online source, you MUST also include a hyperlink embedded in the text as well. The method for citing sources on this wiki is that when you want to quote something, enclose it in quotes, then type the appropriate number in parentheses -- eg. if it is your first source (1) then in the credit section, number each source appropriately.
Using the RSS feed from
, PM's will insert an RSS feed here to show the research that has been done on this topic by all students and advisors for this project. Check the
to determine the feed for this page.
All Items Tagged with:
Insert your tags for this page here.
Insert the feed here.
help on how to format text
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